All the animation in this video was done in After Effects.
Tracking dots all over the actor where used to move around matte shapes (isolating and shading sections of the actor's body), as well as the non-anatomical pieces added in later. Both tasks made extensive use of AE's puppet tool.

In addition to tracking,
a few shots made use of a
makeshift inverse kinematics rig,
based on scripts by DuDuF.

Once the footage was properly carved out, I could start building in the shapes behind it, sometimes sketching them out in photoshop first.



Once these shapes seemed to work animated, I'd then fill them in with textures made from stills taken on set.
click for large version

Copyright 2011 by Eric Epstein